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These are some of if not the hardest boss battles in the entire franchise, very clearly intentionally so, and I didn’t even have a hope of fighting them on normal difficulty below level 90. Don’t even try these battles if you’re not at or near the upper limit of Sora’s strength. Unfortunately, they’re relegated to a single cutscene and some additional dialogue options that set up the true meat of this DLC: 13 boss battles based on digitized information of characters Sora has already fought in his quest to acquire information I won’t spoil here. Leon, Yuffie, and Aerith have been important parts of past Kingdom Hearts adventures but were absent in 3, so seeing them felt like a sign of great things to come. Hoping the second portion, the “Limit Cut” episode as it’s labeled, would offer some concrete and fresh character and story moments to satisfy a hunger the year-long wait for this DLC had caused, I was initially thrilled by the inclusion of forgotten Final Fantasy characters. But the quest here is over and done in about 20 to 30 minutes, and while the level is definitely pretty, its emptiness feels like a missed opportunity to imbue something intriguing and unexpected into this world.īy the time Re Mind’s more story focused endeavors ended, I was left questioning why I needed to see that retread at all. Re Mind does add one small quest that let me fully explore one of Kingdom Hearts 3’s coolest original areas, a late-game sprawling citadel that I was left wanting more of in the base game. I played as these alternate characters because I felt obligated to, not because they were fun. They’re not nearly as powerful as my leveled-up Sora at that point in the adventure, and their move sets aren’t varied enough to substantively change combat in an interesting way. Mechanically, this first half frustratingly reuses boss fights as well – and while they now offer the option to play as characters other than Sora, those characters are one-offs that are just not as fun to play as. I kept waiting for something big to happen that would deepen my understanding of them, but it ultimately lead nowhere revelatory – even worse, sometimes actually raising more questions than it answers.īy the time Re Mind's more story focused endeavors ended, I was left questioning why I needed to see that retread at all. While I liked that originally, these new portions add very little to my enjoyment of sequences I’d essentially seen before. Without spoiling any of the original story (which I quite enjoyed as I mentioned in my original Kingdom Hearts 3 review) or how this new version shifts it, a few new fan service-y moments are introduced into a stretch that already felt like fan service personified. While the DLC starts on a far more interesting note, seemingly set to investigate the tantalizing and lingering mystery of the black box several characters are searching for all throughout KH3’s main story, it instead pivots to offering essentially a director’s cut of Kingdom Hearts 3’s final hours.Īnd it feels… superfluous. Lasting about four to five hours, most of it cutscenes, Re Mind revisits the end of Kingdom Hearts 3’s campaign, offering some further insight into character moments and motivations as it fills in the blanks of some of Sora’s journey. Screenshots from Kingdom Hearts 3 Re Mind DLC That first section, which must be completed before you can tackle the latter, is perhaps Re Mind’s biggest misfire. The Re Mind DLC is largely divided into two portions – the first being an underwhelming retread of Kingdom Hearts 3’s climax with miniscule bits of added lore, while the second is a brutal boss gauntlet presented with a disappointing set of Final Fantasy cameos paired with an incredibly in-depth photo mode. As a result, this shoehorned side adventure, while offering some bright spots, lands as an odd and underwhelming coda to Sora’s latest adventure. And even when you have, the Grand Canyon-sized valley between the challenge of its bosses and everything else that comes before them is so wide that they feel entirely out of place.
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It’s a pack of weirdly separated content that is simultaneously far less interesting than it could have been story-wise and frustratingly difficult at times combat-wise unless you’ve essentially maxed out Sora’s abilities. Kingdom Hearts 3’s Re Mind DLC is oddly jumbled.
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